Student Stress
Traditional exams create anxiety. Students freeze — not because they don't know, but because they're being watched.
EDGAME
Students Play, Educators Understand, Students Grow.
Accuracy
Speed
Score
"Class 6B improved persistence by 26% this week."
THE PROBLEM
Traditional methods give teachers one data point: correct or incorrect. EdGame reveals everything else.
Traditional exams create anxiety. Students freeze — not because they don't know, but because they're being watched.
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A score of 60% could mean guessing, confusion, or disengagement. Tests never tell you which.
Student Engagement Signal
Not Measured EdGame captures what's missing.Worksheets can't measure curiosity, persistence, or how a student responds to failure. EdGame can.
THE SOLUTION
From first click to teacher insight — automatically.
No install. No account. No friction.
Math and science games built for learning.
Answers, hesitations, strategies — all logged.
Evidence-Centered Design, 6 dimensions.
Weekly. Automatic. Actionable.
[ Add gameplay + analytics preview video ]
Students stay immersed in gameplay while EdGame silently captures evidence in the background.
Patterns like guessing, frustration, collaboration, and emotional regulation are visible instantly.
Clear student summaries, recommendation cards, and trend snapshots for classroom planning.
Increase fraction challenge to level 3.
Strong persistence under pressure.
Pair with peers for social gains.
Math and science are embedded inside immersive quests students want to replay.
No installs, no accounts, no heavy onboarding. Schools launch fast.
Student, Evidence, Task, and Assembly models combine into rigorous classroom intelligence.
Freshly computed every week to support intervention, acceleration, and personalization.
FERPA, COPPA, encryption standards, and IRB-backed research readiness.
LEARNING DIMENSIONS
Captured automatically. No tests. No interruptions.
Concept mastery, response quality, and problem-solving consistency.
Focus, replay behavior, and sustained participation patterns.
Decision quality, adaptation, and experimentation effectiveness.
Collaboration, contribution, and peer interaction signatures.
Frustration recovery, confidence, and emotional regulation.
Response-time trends and progression over time.
TRUSTED BY
“The behavioral data EdGame captures in 15 minutes surpasses what a full semester of traditional assessments can produce.
— Academic Advisor · KAUST
PRICING
Start free. Scale with confidence.
12-week pilot · No credit card
No setup fees. No long-term contracts. Cancel anytime.
80 pilot slots open for GCC and US schools. Full platform access, founder-led onboarding, and weekly insight reports — completely free.
We'll be in touch within 24 hours.
✓ We'll be in touch within 24 hours.